Monster Killing Achievements: Plunderers Missing?

by Alex Johnson 50 views

Hey there, fellow Minecraft adventurers! Today, we're diving deep into a curious little bug that might be affecting your achievement hunting. If you're like me and love ticking off every advancement the game has to offer, you might have noticed something a bit odd when it comes to the Monster Hunter and Monsters Hunted achievements. Specifically, it seems that our pesky friends, the plunderers, aren't being counted towards these goals, even though other illagers are. Let's explore this issue, why it matters, and what we can do about it.

The adventure/kill_a_mob Achievement and the Missing Plunderer

The Monster Hunter achievement (adventure/kill_a_mob) is a fundamental step for any aspiring achievement hunter. It requires you to defeat a variety of hostile mobs, encouraging players to engage with the game's combat system and explore its dangerous corners. It's a simple yet satisfying milestone. However, recent testing in Minecraft version 1.21.1-NEOFORGE, using Supplementaries version 1.21-3.5.11-neoforge and Moonlight Lib version 1.21-2.28.2-neoforge, has revealed that plunderers are not contributing to this achievement. This is particularly puzzling because other illager-type mobs, such as vindicators and evokers, do count towards this advancement. This oversight means that even if you've meticulously cleared out bandit camps and dealt with every other threatening creature, your Monster Hunter achievement might remain stubbornly locked if you haven't specifically targeted other illagers.

It's important to understand that achievements, while not always core to gameplay for everyone, are a significant part of the experience for many players. They provide goals, encourage exploration, and offer a sense of completion. When a specific mob, especially one that fits the general category of 'monster' or 'hostile mob,' is excluded without a clear reason, it can be frustrating. The plunderer, with its distinct appearance and behavior, is a recognizable part of the Minecraft world, often found in Pillager Outposts and Raids. Its exclusion from a general mob-killing achievement feels like an oversight that breaks the expected logic of the game. This isn't just about a single achievement; it sets a precedent for how other mobs might be treated, potentially leading to confusion and a less satisfying progression through the game's challenges. The developer's intention is usually to make these achievements inclusive of the threats players face, and this seems to be a deviation from that principle. Furthermore, the underlying code for achievements often relies on mob IDs or tags, and it's possible that the plunderer was either missed in the tagging process or incorrectly excluded.

The adventure/kill_all_mobs Achievement: A Broader Impact

Compounding the issue is the fact that plunderers are also not recognized as a requirement for the Monsters Hunted achievement (adventure/kill_all_mobs). This advancement is the ultimate culmination of the Monster Hunter line, demanding players to defeat every type of hostile mob in the game. To achieve this, one must systematically hunt down a vast array of creatures, from the lowly zombie to the fearsome ender dragon, and indeed, all the variations of illagers. The exclusion of plunderers from this overarching goal means that even a player who has defeated every other mob in Minecraft, including every other illager, could still be unable to unlock the Monsters Hunted achievement. This presents a significant roadblock for dedicated achievement hunters, essentially making it impossible to achieve 100% advancement completion if this bug persists.

This is more than just a minor inconvenience; it's a fundamental flaw in the progression system for achievement-focused players. The Monsters Hunted achievement is meant to be the ultimate test of a player's dedication to exploring and conquering the dangers of the Minecraft world. Its very name implies an exhaustive pursuit, leaving no stone unturned and no mob unvanquished. If a specific, identifiable mob like the plunderer is omitted, it undermines the 'all' in 'kill all mobs.' It creates a scenario where players might spend countless hours meticulously tracking down and defeating every creature, only to find themselves stuck just shy of the final goal due to an unexplained exclusion. This can lead to immense frustration and a feeling that the game's own systems are working against the player. It also raises questions about the design philosophy behind the achievements – are they intended to be comprehensive challenges, or are there arbitrary exclusions? For a completionist, this is a critical issue that needs to be addressed to ensure the integrity of the achievement system. The existence of plunderers as a distinct mob type with its own behaviors and loot makes its exclusion all the more perplexing, as it suggests a deliberate omission rather than an accidental oversight of a less common mob.

Understanding the Technical Side (A Glimpse)

While we're not digging into the game's code here, understanding the potential technical reasons can shed some light on the issue. Minecraft achievements are typically triggered by specific in-game events, often linked to the classification and identification of mobs. For instance, mobs are often assigned 'tags' or unique identifiers that the game uses to track their existence and categorize them. It's highly probable that plunderers might be missing a specific tag required by the Monster Hunter achievement system, or perhaps they have a tag that is incorrectly interpreted as non-hostile or irrelevant to the advancement criteria. Other illagers, like vindicators and evokers, clearly possess the necessary tags. The fact that plunderers are visually and behaviorally similar to other illagers suggests that this might be a simple case of an omitted tag or a typo in the configuration file that defines which mobs count towards these achievements. The version information provided – 1.21.1-NEOFORGE with Supplementaries 1.21-3.5.11-neoforge and Moonlight Lib 1.21-2.28.2-neoforge – is crucial for developers to pinpoint the exact context of the bug. Mods can sometimes interfere with or alter vanilla game mechanics, including how achievements are tracked, so specifying the mod versions is a vital part of bug reporting.

It's also worth considering that the issue might stem from the interaction between the base game and the Supplementaries mod, or even how Moonlight Lib integrates with these systems. While the report clearly states that other illagers do count, implying the issue isn't a complete overhaul of illager tracking, it's the specific exclusion of plunderers that points to a targeted problem. Developers often use a system of mob categories and subcategories to manage game mechanics. It's possible that plunderers were either placed in a category that the achievement system doesn't query for this particular advancement, or they were intentionally excluded from a category that they logically should belong to. Without direct access to the game's internal data, we can only speculate, but these are common scenarios for such bugs. Reporting these details, as the user has done, allows the developers to systematically investigate these possibilities and identify the exact line of code or configuration setting that needs adjustment. This collaborative approach, where players report issues and developers investigate, is the bedrock of improving any game, especially one as complex and community-driven as Minecraft.

Reporting and Resolution: What Can We Do?

This is precisely why bug reporting is so important in the Minecraft community, especially when using mods. The information provided in the initial post – the specific Minecraft version, the versions of Supplementaries and Moonlight Lib, and a clear description of the problem – is excellent. This level of detail helps the developers immensely in diagnosing and fixing the issue. The user has correctly followed the preliminary checks, ensuring that the issue isn't caused by outdated versions, conflicting mods, or common modding pitfalls like Optifine or Sodium on Forge. This diligent approach significantly increases the chances of a swift resolution.

If you've encountered this same problem, the best course of action is to add your confirmation to the existing report or create a new one following the same detailed format. Providing a latest.log file is also crucial, as it can contain error messages or clues that are not immediately apparent from gameplay alone. The developers of Supplementaries and Moonlight Lib are committed to refining their mods and ensuring compatibility with the game. By reporting issues like this, you contribute directly to the improvement of the modding experience for everyone. Remember, the goal is to ensure that all legitimate hostile mobs, including plunderers, are recognized by the game's achievement systems. Let's hope this is a straightforward fix, and we can all get back to our 100% achievement hunting without any roadblocks!

This collaborative effort between players and developers is what makes the Minecraft modding scene so vibrant and dynamic. It's through detailed reports and developer responsiveness that games like Minecraft continue to evolve and offer richer experiences. So, if you're a player who values achievements and has noticed this specific issue, don't hesitate to lend your voice to the report. It ensures that the game, and the mods that enhance it, truly reflect the challenges and rewards that players expect.

For more information on Minecraft achievements and mechanics, you can always refer to Minecraft Wiki. If you're interested in the Supplementaries mod specifically, checking out its official page or CurseForge page can provide further context and updates.